Saturday, 22 May 2010

Friday, 7 May 2010

FMP Deadline

Friday, 30 April 2010


It's finished now. I fiddled with the bloom settings and the fog last night, so now the main window glows like it should, and the sky is nice and bright.

these screens were capped at double res from the engine, downscaled to try and hide the lack of antialiasing and then sharpened in photoshop. I still have the original caps (in bmp format lol) if anyone wants to see them for whatever reason.
I also now realise there's a distinct lack of detail shots.. oh well lol.

Wednesday, 28 April 2010

Sunday, 25 April 2010

before final texture pass

One more before my final texture pass... (yeah that's right, it makes me feel pro using 'pass'... what?!)

I promise it'll look really nice when it's finished ^__^

Rough benchmark... normals seem a bit muddy, I'll run them through crazybump instead of xnormal when I get to labs. (max render with omni light..skylight render is prettier haha)

Skinny little hyde

no wonder he transforms...hes ugly as hell. early stages of the sculpt hopefully on track, im glad on my decision to do him big first its allowed loads of geometry to play with and the transformation should be neat.

Friday, 23 April 2010

More texturing...