Friday 30 April 2010

DONE


It's finished now. I fiddled with the bloom settings and the fog last night, so now the main window glows like it should, and the sky is nice and bright.

these screens were capped at double res from the engine, downscaled to try and hide the lack of antialiasing and then sharpened in photoshop. I still have the original caps (in bmp format lol) if anyone wants to see them for whatever reason.
I also now realise there's a distinct lack of detail shots.. oh well lol.

Wednesday 28 April 2010

Sunday 25 April 2010

before final texture pass

One more before my final texture pass... (yeah that's right, it makes me feel pro using 'pass'... what?!)

I promise it'll look really nice when it's finished ^__^

Rough benchmark... normals seem a bit muddy, I'll run them through crazybump instead of xnormal when I get to labs. (max render with omni light..skylight render is prettier haha)

Skinny little hyde


no wonder he transforms...hes ugly as hell. early stages of the sculpt hopefully on track, im glad on my decision to do him big first its allowed loads of geometry to play with and the transformation should be neat.

Friday 23 April 2010

More texturing...


Thursday 22 April 2010

Groundcover


Forgot to copy the latest school file today so been working on foliage instead...

Wednesday 21 April 2010


head texturing is coming to an end, tomorrow ill clean up the seams and fiddle with his muscles.

Saturday 17 April 2010


you dont wanna know how long this took....

Texturing preview

The glass should look sexy once we get it in Unreal with realtime reflections :)

I <3 texturing!

Max Skylight render

Wednesday 14 April 2010

Wires


Not ready for the oven yet, but the next character will be complete in time for the deadline. I'm confident of that!

Monday 12 April 2010

Shuu 2.0



spending time experimenting with rigging, its a hard one, texturing is coming to an end just need to put some exciting graphics on her wellies and finish off the bag.

Dan's Action Plan

Here it is...

Dave sorry to take the piss by even asking... but would you mind giving me a hand with some of this if any of it interests you at all? It'd be nice not to cut it so close with the deadline. No worries if not, I'll give you the assets as I complete them.

Today I'm gonna take some reference photos for groundcover because it's a nice overcast day, then get back to finishing the school building!!! I'll update the action plan each week.

P.S - Sorry again guys for rushing all of this in the last minute. I'm trying my best now, and when this project is finally submitted, I promise I'll take you all out for a meal somewhere nice in town :D

Friday 9 April 2010

Tuesday 6 April 2010




I'm hoping to start texturing by the weekend.

Saturday 3 April 2010

Collar2


Does the collar look better now? I kinda wanna wrap up the hair, and the sleeves so get back to me


been searching high and low for critiques and had another shot at my character's anatomy.

Getting There...


Shoes and Sweater with collar are kinda done. The sweater will be removable in the game res version.

Thursday 1 April 2010

classroomupdate

stuff still to be done:
texturing the various cornice/trims
texturing windows
texturing a few new assets
skydome (the one you see here came with the udk)
finalised lighting and stuff
retexuring some things if there's time
it's starting to look like the references now. Anything stick out as being wrong?

Lace

Shoes are difficult... :/