Wednesday 31 March 2010

Pants & Shoes

I'll spend another day on them. Still need lots of work, and the laces are kinda complicated to make :(

Anatomy 101

Okay, onto pants and shoes. Too much looking at naked men is killing me.

update, added vest, changed viens increased shoulder mass shortened forearms sorted out his ears and made his lips less blump and more caucasian.

Saga (wip01)

Saga is the name of this tree... It should end up being AWESOME :)


Tuesday 30 March 2010

:o

Regular updates make me feel less guilty about watching episodes of Lost...


no longer a floating head! wat ya think?

Monday 29 March 2010

Concern Me

The closer I get to being happy with things about him. The more I worry: "does he really look 17-18?" :(

Groundcover Test 01

Max render... I imagine it'll look different in Unreal


Saturday 27 March 2010


heres the low poly hyde all baked off. Man i look at the first hyde test and i almost cringe.

FLOATING HEADS




heres a full body of shuu, shes around 80% complete, so close! and the 2 heads of hyde before and after transformed states. Also I did a big ass render of Shuu's skin using some advance raytrace rendering thingy excuse the wierdness of her eye area theres no alphas so its making her eyes look a little wierd but you get the point i guess.

Thursday 25 March 2010

Cricketer



Head might be too big :/

Wednesday 24 March 2010

some more... main building

Just placeholder textures for now.... should look immense when I create the final textures and create variation with Dave in Unreal :)


newest


most recent stuff
only very few left on the list now.

Sunday 21 March 2010

HYDE RETURNS

Saturday 20 March 2010

willow wip 01

wooooooo!!!!!!

theres some awesome progress happening guys, good work all round, well with some help from dan and mashru mishru i decided to learn to texture clothes from scratch again, heres how far i got.

oak wip 2


Not too happy with the way it looks, making big trees is difficult!

100 posts + basic udk shots

edit: did a quick paintover, should look more like this when done.
also added a couple of extra assets that we kind of overlooked that will complete the scene (clock, desk), which I plan to make as well at some point. they're simple so it shouldn't take too long.
udk shots of classroom so far
the shell only has a basic texture and isn't uved properly
having the shell done will add a lot to the level imo
still quite a few peices of furniture to put in as well
scaling is much better now too



also

wooden support
texture might be a bit light, will darken if neccessary

Friday 19 March 2010

Benches


might still tweak them a bit but here's the folding bench stuff
rendered it big to avoid the moire affect showing on the fabric
spec is pretty meh here but unreal makes it look reallllly nice (imo)

Thursday 18 March 2010

oak wip



Wednesday 17 March 2010


marmoset yummyy

Paintover


A rough idea for one of our shots!

brief change

need to have a meeting with you guys about changing some aspects of the brief, no worries this will not affect the enviroment guys but more to do with me and del i just want to run it by you guys first. if you guys can be in the labs on thursday (tomorrow) at 4! I will try and get in contact with you guys before it happens to remind you!

P.S. keep going dave im really impressed maybe knock out 4 more assets before monday? that would be great dude!

Saturday 13 March 2010

Cab+Bin


renders of cabinet and one of the bins
bin needs work, and looks like it's something else I need to use projection texturing on since I can't avoid seams on the bin liner
also the specular looks so bad - I guess it could do with a normal map too

Wednesday 10 March 2010

Whiteboard


made 2 texture variations
first one seems a bit busy imo
but I'm not completley sure about the 2nd either
can redo if you think it's neccessary

o_tdesk


tdesk
the paper sheets and books are separate object and share a different texture map to the main desk so they can be reused as assets in the level (books on bookshelf, messy papers etc)

Tuesday 9 March 2010


door

Saturday 6 March 2010


shu updato.

LAMPIN

Ceci n'est pas une lampe

Monday 1 March 2010


progress alpha eye lashes yea....

Update


Shuu 2.0


new map size more clarity